July w3 2025

July 24, 2025

Really great high level and low level work this week. Planned out and started building the software that handles passing scan and provider info between all relevant parts of our software stack, bringing this from a bunch of disconnected, interesting projects, to a real product. We ran into a snag with the simulation of solid bodies, which will take a bit of refactoring to solve, but will ultimately make the fixed version better than we originally thought would be possible (and this problems served as a good reminder of the eventual need for a universal translator between world frame and sim frame). Also did some cleaning up and improvements to Tailor while pulling together all the disparate steps of the mesh cleaning and preprocessing pipeline.