Sept w2 2026
Eventful week all around. The most visible change will be a redesign of our website, making it much more modern, interactive, and visually interesting. This will…
Eventful week all around. The most visible change will be a redesign of our website, making it much more modern, interactive, and visually interesting. This will…
Super productive software week! Wish I got a bit more done on the admin and strategy side, but we had some pressing manufacturing/voro processes to improve.…
Big week! SLS turnarounds have been very good lately. We got a glove which wasn't as dense (and therefore as strong) as we were expecting early…
Took care of a bunch of admin work while remote, while indigo got the skeletonization/graphing from scan system working well. Still need to get a good…
Really amazing week this week! I fixed a longstanding problem with tight geometry, addressing the root cause of why links between fingers sometimes failed, and got…
Very good week this week. A primary focus was a long overdue overhaul of how documentation is handled in our primary codebase, which makes it much…
Really great week this week! Spanned some long term planning and digging into software - found a bug in how nvidia's warp sim handles our multibody…
Very productive week! Was able to knock out a bunch of things that have been backburner for a while all at once. These were mostly software…
Really productive week! Had some great meetings with medical experts and potential investors, and finished two big code pushes: Indigo's next-generation compression modelling system, which gives…
Indigo built out most of the whole compression modelling system. More to go, but looking really promising. I was visiting family out of town.
Great conversations with a bunch of medical experts. Learned a lot, but mostly learned that we will need to figure out what this role is more…
Very productive week! With everyone back from their trips, we were able to finish bringing things over from our old office to the new space. We…
Big theory week as we move from completely "it seems like" to "this is what the literature supports" on the compression for irregular forms. Indigo led…
Short but solid week. Before leaving for trips in the middle of the week, we finished the arm manifold by removing its interior cast and verifying…
Phenomenal week! We worked out details on the deal to move to a new office in the navy yard. Nothing fancy, but will be great to…
Really great week this week! Got the arm manifold structure and a bunch of admin work done, even though we both had commitments out of the…
SBIR submitted by the skin of our teeth! They really don't make it easy if you don't already have everything in place, but through a combination…
Really great week. Very excited to be working with caffeinated capital on spacesuits, compression garments, and the broad future of metamaterial fabrics. We continued work on…
Very busy week for us. Continued grinding on SBIR writing, it's definitely gonna come down to the wire to make our submission as comprehensive as possible.…
Very busy week! We continued connecting and chatting with more investors, got more components for our vacuum arm manifold, worked on the SBIR, and started writing…
Really great week! We had some great investor meetings, got vacuum manifold components started printing, had some great NYC space week events (shout out Evan!), and…
Owen is back in the city and has been in and out of meetings all week; we're excited to be talking to some really interesting human-spaceflight…
Very exciting week for human spaceflight as we get photos back from Artemis II on the far side of the moon, and a productive week for…
Huge week for human spaceflight! People are going back to the moon. Excited to see our suits make the same trip some time in the future.…
Big narrative and admin week for us! While continuing to work on our pitch deck and getting great feedback from our investors, we settled on a…
Very busy week! We did a lot of outreach to more space-focused VCs, which we will only continue to do more of. We had some folks…
Solid week. In between the crazy bouts of weather, we've been hard at work. On Monday, Owen presented at the NY Tech space meetup; it was…
Very solid week. Was a lot of admin and outreach work, but also made great progress on design for the universal skin-chamber-vacuum interface, and reworked a…
Big week! The weekend's blizzard snowed us in a bit, but we still got a lot done. I only crashed my bike twice on ice! Nebular…
This was a super busy week! I reconnected with Tom Sachs on propaganda and branding, excited to work together more. Indigo and I did a lot…
Great week. Very outreach heavy with some great conversations across many different possible routes, and we're looking forward to working with hardware soon. Working with the…
Busy but fun week: We have been very heads down coordinating the capital and infrastructure required to stable, long duration vacuum exposure to NASA. We've done…
This was a big outreach week, setting the tone of what I think our next several months will look like. After seeing our demo video of…
This has been a very logistics-heavy week, but incredibly exciting. We are wrapping up some exciting admin work to be announced soon, so a lot of…
This week has been a incredibly important week for us. Last week we devised a test that we think would be tricky in our current glove,…
Quite a week! The gravity of what we achieved in mid December has really been setting in - I think at the time, we were so…
Phenomenal week! I got a bit sick after visiting family in SF over the weekend, but we were able to isolate that we had a faulty…
This week was incredibly important - we might have passed the Armstrong limit, which is the pressure where moisture on the surface of the skin phase…
Very exciting week! We got back a well-fitting glove, which required setting the undersizing to 0 (which I think means there's more to understand from a…
Very good progress this week. Two new gloves printed this week, which we tested. Didn't to do the vacuum chamber testing that we were hoping to…
This has been my favorite week in recent memory! We manufactured our glovebox vacuum chamber - it lacks some ergonomic features which will be good to…
This week pushed a lot of different fronts forward, but in a way that still felt pretty focused. - We worked on design for the glovebox…
Very busy week last week! The two high level things were an overhaul to how optimal packings/linkings are found for chainmeshes given a link minor rad…
This was a busy week! A lot of movement that is taking us in the right direction, but also felt a bit like a two-steps-forward-one-step-back situation.…
Great week this week! We did some more extreme experimental testing of the Chainmesh application of counterpressure, and based on that testing, we think it should…
We had quite a lot going on this week - We are now making the Starsocks offering (dovetailed with Zoa for metrics) more useful and easy…
Very solid week! Massively, the Starsocks tech stack is now feature complete! Great push from Indigo on that. There are a few touch ups we will…
We had quite a busy week! Got a version of the orchestrator for Starsocks working, but realized there's a simpler and more robust way to do…
Fantastic week this week! Some highlights: - Ran a key bench test this week, so we now have a slack parameter we trust. - Found a…
Pretty solid week this week, possibly wrote the last line of code for geometry modification for at least a few weeks! One step of that involved…
Great week! We developed the most form-from-function hoop-tightening mechanism, which I feel really good about. It's funny - as soon as I drew it out, I…
Started to work on a system to automatically manage uploaded scans and start running Zoa for scan metrics, and notify us when a new garment set…
Solid week on solid elements, automated scan processing from the phone, and some G-suit work! Finally finished on the in-mesh rigid elements with tags. Learned a…
Big week for us! We said goodbye to Kikimora this week, as they prep for starting at MIT in a few weeks - they'll be missed,…
Very big week this week! Printed in place tags are more messed up than we originally thought. I think a very large refactor of how link…
Really great high level and low level work this week. Planned out and started building the software that handles passing scan and provider info between all…
Great week! Efforts focused on improving reliability and speed of the leg identification algorithm, developing a limb orientation for simulation optimizing algorithm, which should eliminate some…
Solid week this week: built a working mathematically defined leg identification (ensuring complete confidence that we are grabbing the lower leg after a scan is processed),…
Super productive week this week! QR code plates that are integrated into the mesh are done! Running our first test print sometime mid-next week. Tailor pipeline…
Excellent week this week. Lots of technical progress (in spite of the absurdly hot weather!) on code, softgoods, process automation, and FDA. We got solid bodies…
Great week all around. We got closure rigid elements in the mesh, following the underlying surface, so we can now attach our QR or other tagging…
Really excellent hardware week! We tested out the new zipper-based closures system using the final rivets that we'll actually use for the study, and it's working…
We got our first really tight print back! It was incredible seeing how tough it was to squeeze my foot into it, but ultimately it was…
Really excellent week this week - here are some highlights: - Eyelet generation is done, we will have that print back first thing next week to…
Great week this week. We got a lot of work done on code, and we should be able to run a garment and some test articles…
Fantastic week this week. New closure systems are finished, which was a slog but will definitely be worth it. It lays the foundation for any new…
Really great week this week. Here are some highlights: - QR based tagging is in the late stages of development, and in the process of making…
We submitted our Chainmesh SBIR application! This took a huge amount of work, and nearly all of the credit belongs to Kiki. We continued working on…
This week we welcomed an intern with an extensive ML background, who is working on a mesh cleaner and validator to ensure that all scans submitted…
Pretty solid week last week. We are modernizing our web presence in advance of folks at the hospital needing to navigate it quickly, worked on sourcing…
Good week here. We tested out a new scanning solution, which is going to be a better fit for us. We also did a bunch of…
Very solid week this week. We are exploring other options for scan capture, gathered great data about methods for increasing traction for the soles of the…
Tech work this week was focused on integrating the centercurve algorithm from Radiozoa into Chainmesh to enable graduated undersizing. We also completed all of the writing…
We had a very busy week this week! Hopefully we will be able to get some much deserved real downtime a few weeks from now. Until…
This was a big admin week - we decided late last week that we were going to submit two NIH SBIR grants (one for Chainmesh, one…
We made enormous strides in refactoring the heart of our Chainmesh generation algorithm. I wrote it over the course of several years by building on it…
Went to an interesting DoD funding conference, where we learned more about USAF's and USSF's programs for corporate innovation partners. There may be room for collaboration…
This week pushed on three major fronts: updates to Zoa (quality assurance on model limitations and dockerizing the flow for integration down the line), downstream impacts…
Super busy week this week: We had our Q-sub meeting with the FDA this week, which required a huge amount of prep work. First in responding…
Worked on: a huge amount of beta testing for Radiozoa (providing data in forms that are easily usable for HCPs, but also that show the true…
Getting back into the swing of things, but a lot of travel this week. We tried to take some time off over the end of December…
Out with family.
Hope you had a great Solstice. We spent time chatting with the company that we are working with for the scanning and upload edge of the…
New closures technique with adjustable width closures using sensitive-skin-safe velcro with zippers. We decided the lymphatic-patient-scan metrics software should be called Radiozoa (or Zoa for short),…
Really great week this week! Our yet-to-be-named scan biometrics tool suite is nearly fully operational, and from our testing so far, works really well. Looking forward…
Wrapped up some loose ends this week in advance of the holiday! Built version one of the part-depowdering tumbler, created some of the file-management infrastructure that…
Quite a bit happened this week! We fixed sizing code through lots of simulation work after confirming that some early data was less accurate than we…
A few big moments this week: - Our briefing document for the Q-submission to the FDA has been submitted. - We received a part treated with…
Rapid-fire week! We visited the podiatry clinic, where we found that the patient we had been working in an investigational capacity had recovered before we could…
Good progress this week. We put finishing touches on the Q-sub BD, visited the podiatry clinic and got some details worked out with them (but mostly…
This week focused on prep for the Q-submission and meeting with the hospital's research team next week, in addition to light forays into where our work…
Our garments apply higher levels of even pressure than we anticipated, and the hospital is open to doing a study! This is a huge milestone. On…
This week felt like a fair bit of hurry-up-and-wait, but we still got a lot done. A lot of our chemicals and test rigs for metamaterial…
Another hectic week this week! We developed a pre-deformation compensation step for our mesh processing, ensuring that printed geometry fits desired surfaces while under tension, added…
Busy week this week! We hired Kiki, they'll be working on the bioengineering, certification, and evaluation of the chainmesh product as it gets into the hands…
This week we focused on modernizing a lot of our oldest code in advance of coupon material testing: naive mesh surface offsets with reconstruction -> surface-aware…
This week was a scramble on the ACVD implementation for production. There's more work to be done to optimize it, but it's currently yielding denser meshes…
Since I started this project, our largest bottleneck on material performance has been a weighted centroidal voronoi diagram algorithm that works on arbitrary meshes. We relied…
We got our first limb-scale linkmesh back this week! It fits June's right leg as a stocking up to the knee - there's a lot to…
Busy week this week - we demonstrated scalability of packing sims up to the size of a knee-high sock (our largest test yet!), it should be…
We worked on developing the simulation architecture for larger (>10k links) linkmeshes - lo and behold, we also need large GPUs. Currently, faster GPUs give us…
We printed two new test articles (a glove for one of our advisors, and a sphere), which validated that the printer we plan to use for…
We continued to tune our new simulation system; we're now getting better results from it faster. We just ordered our first print from the new pipeline,…
Our simulations now run ~10x faster and are more stable, but we uncovered a few challenges around the printability of our models. Most of the fixes…
Closed out the refactor of the back side of the manufacturing pipeline. New advantages include standardized methods for control over link size, shape, simulation parameters, meshing…
Worked on knowledge transfer over to our FDA consultant, as well as implementing our new rigid body techniques. Our benchmarking shows that models that previously took…
We unblocked quite a few things: rigid body physics on the GPU (developed an (as far as we are aware) novel system for doing broadphase collision…
Worked on a few different fronts, but all towards creating software version 2, enabling hardware version 2. Translating between the computational geometry code of software 1…
Implemented the multicore rigid body physics sim, though we expect a few fine-tuning steps to take going forward. Went to an interesting startup science fair as…
We made great strides on a transition over to a multicore rigid body simulation framework, which will allow for denser packing, faster. We also made good…
Lot of progress on multiple fronts this week: we investigated high-resolution pressure sensor arrays for evaluating compression methods, found a new rigid body architecture that has…
Automated the now-containerized computational geometry -> physics simulation -> manufacturability post-processing pipeline; iteration speed is now wildly improved and variables are isolated. We also started moving…
Closed our Angel II round! Big thanks to Boost VC and 1517, as well as all individual angels, all helping to make the next generation of…
Did a lot of logistics and admin work around closing this round, and ultimately settled on raising a larger amount that will allow us to hire…
Did a massive amount of outreach this week - I connected with a NASA astronaut, one of the only living capital-E Experts on mechanical counter-pressure, a…
Got two prints back this week - one is a fantastic test article, and highlights a few areas that we need to work on for physics…
Got a signed LOI from the hospital! They are going to help run the study, and become customers if all goes to plan. We also built…
Through talking to one of my manufacturers, I found a geometry bug in the translation step between simulated geometry and printed geometry, and fixed that. I…
Visited the clinic, and got great feedback and reception on the glove prototype I brought in. I've built relationships with a few key people at the…
Provisional patent on inelastic compression garment fabric has been filed. On the manufacturing side, at least one of my prototypes may be nonfunctional, due to the…
Ordered three new models to test materials and the new manufacturing code - one MJF Polypropylene, one MJF Glass-Filled Nylon, and one SLM Aluminum. Solved a…
Wrapped up the computational geometry! My parallel processing algorithm is nearly completely functional and certainly helpful, but not perfect. As of right now, everything is in…
Visited a wound care clinic, and got a completely overwhelming amount of interest. Was entirely unprepared for people to just start asking when they could try…
Busy week- I'm moving offices as the work transitions from digital to physical, and the need for space grows. A lot of this week was spent…
Finished the complete end to end generation pipeline for this stage. Physics simulations are still manually started and ended, but there's still unknowns in terms of…
Bulk of this stage of engineering work is over, I'm now starting work to move into implementation out in the world. I'm beginning with clinical trials…
Solved the closures location and joining problem. It wasn't quite as bad as I thought it would be, but working through the logic of how the…
Finished out programmable rigidity, and made some easy-to-communicate visualizations for it. Given that everything is paint-on, I'm starting to wonder how much of this I could…
Did a lot this week - nearly finished out the programmable rigidity, and got to a local maxima with link generation that I'm very happy with.…
Fixed a bunch of overly fragile parts of generation, which are now pretty much across the board better. Lots of things that I thought I had…
Reframing SOL generation ended up being a headache, but one that I expect I will be thankful I took care of now, rather than later. SOL…
Quite happy with where I got the closure locating logic to, and I did some early hardware prototyping on the sinching mechanism. In the process of…
Working extensively on the logic and design for paint-on closures and paint-on rigidity, primarily focusing on closures. Made substantial progress, but nothing printable yet. Parametrization of…
Early in the week, I worked out a hacky way to paint-on rigidity and closures, and did a bunch of research into using PhysX for parallelized…
Largely worked on the SOL orientation and scaling problem, so this was a linear algebra heavy week! Some lossy design and architecture were excised, leaving an…
Investigated different surface reconstruction algorithms (VCG from the is fantastic) and overhauled how I calculate curvature weights for Lloyd's algorithm. I was frustrated by how little…
Got an incredible scan of my right hand done by - full color with 5M polygons! I could probably pull my fingerprints off the model. This…
Attended ASCEND 2023 in Las Vegas, met really great people and had interesting conversations! Implemented genuine version control for my work - looking forward to the…
Implemented the segmentation edges as weights for the surface packing algorithm, but it didn't work as well as I was hoping it would. I suspect that…
Developed a 3D-mesh segmentation algorithm that identifies different segments of a mesh (eg. individual fingers, palm from wrist from back of hand), and made it run…
Identified one of the primary areas of complexity in development as the non-uniformity of units across steps of my algorithm. This partially can't be helped because…
Completed first wearable and fully articulating glove. Will work on characterizing the metamaterial, improving fit, and reducing areas of structural loss due to simulation instability.
Found that through process of working on scaling and tuning other factors, the weighted voronoi for link size has become fragile. Added programmability to that factor,…
Developed code to make variable size links that don't compromise simulation stability or printed flexibility, but it required some extreme workarounds for the physim program to…
After much testing, we finally traced the root cause of our simulation stability issues and have a handle on it. Due to how object generation works…
Investigated alternative directions for rigid body processing - found working solutions, but I expect to restructure physim work from scratch down the line. Discovered an oversight…
3D Voronoi incircle-based spacing math so that first-order tori to be centered as well as possible, and second-order tori can be smaller (thus decreasing metamaterial mesh…
Made a new 3D visualization workflow automation to minimize time spend on file-handling and possibility for false-positive errors due to humans doing a machine's work.
Worked through a lot of geodesic distance problems and ultimately wrote my own greedy spacial/graph traversal algorithm because the pure graph-traversal algs (eg. bi-directional Dijkstra, A*)…
Did primarily admin-related work.
Opensuit raised our angel round from 1517!
Worked on model/metadata/config data handoffs between the python geometry processing environment and the blender geometry processing environment. At the time, this was non-trivial because I had…
Prototyped about a half dozen geodesic walk weighting schemes to try to force better placement of the SOL between FOL. This was always a trade-off between…
Experimented within the remesh-density to lloyd relax iterations "phase space" (used very loosely here) to try to find better magic values.
Worked on making the algorithm that defined and placed the plane more robust. As it turns out, simply running RANSAC on poorly structured data gives poorly…
Developed a plane projection algorithm to try to place the SOL better. Roughly, I was using a geodesic walk to get a point on the surface,…
Trying to get better midpoints by making more aspects of the geodesic path and SOL scaling process parametric to account for wide ranges in major diameters…
Continued working on refactoring all the code for the new simulation tolerancing paradigm, and ensuring that the interior "psudo-surface" of the maile is what actually aligns…
Had some great introductions this week, but projects at BMCC took up a lot of my time
Had a shower-thought realization this week that dramatically shifted the goalpost on simulation stability, and could hold the promise of prints with no required post-processing! Started…
Began implementing all the physics settings parametrically, and ways to simulated rotation and location data out for printing upscaling and printing.
Focused on parametrization more generally, and in making the SOL placement technique more nuanced.
Leaned more into using weighted graph traversal, with more interconnects between the spacial representation of the mesh and the graph representation, particularly for identifying geodesic neighborhoods…
Made some tools to identify where kinks with the geodesics / graph traversal were, and tried a few naive approaches to solving them. This stretched my…
Moved to lean more on graph traversal algorithms as geodesics for SOL placement information, which yielded a rapid improvement in maile quality.
Following some advice I got from an investor friend, I worked on making my deck more data-backed and professional, including some hefty data analysis of every…
Frustrated with the quality of the Blender simulations and the general iteration speed of this project, I looked for low-hanging-fruit ways to increase iteration cadence, and…
Continued working on blender, with an emphasis on improving simulation stability.
Blender generation comes with a lot of benefits but the growing pains are really tough, because blender doesn't give me as much flexibility to rapidly "hotswap"…
Did branding and outreach work, but mostly needed to focus on paying the bills and being with family.
Investigated ways to increase the testing cadence of the lloyd algorithm, tested other sculptural applications for the mesh, and moved away from pure-python mesh generation and…
Realized that I had been overfitting for the one model of my hand I was using, so I started testing out the mesh generation algorithm on…
Worked on some new visualization and tracking tools, worked on further optimizing the voro weighting algorithm, and ramped up work on the communication and public facing…
Began using surface weights tied to curvature in the lloyd relaxing step to get better placement and scale for the FOL. For whatever reason, this broke…
Refined the SOL torus generation, employing a rudimentary approximation of a 3D quadratic Bézier curve for more accurate placement between FOL voro centers. This gave better,…
Characterizing the SOL alignment problem, wrapping my head around the plethora of ways that this can be wrong. Took a stab at offsets for SOL in…
Started working with graph algorithms, which allowed me to make the first voronoi-derived chainmail meshes.
First passes at generating oriented tori that are aligned and sized to match patches (voro cells) on a surface, really just getting my feet wet with…
Generating non-oriented torus meshes (all vertex matrices and face matrices), and writing a "flood fill" algorithm for voro cells on the mesh based on vertex adjacency.
Code from this period is lost due to SSD failure. The zenbook pro duo does many things well - thermal regulation is not one of them.…